offerings
The offering is the road nobody else has. A share of a coin's fees continuously buys back and burns another coin, one the creator chose at launch.
New coins literally worship older ones.
choosing a god
When launching, a creator picks one god:
- It must be a fired coin on PITHOS.
- $PITHOS is the default, once it exists. Any creator can choose it or replace it.
- Olympus is suggested first, but any fired coin can be chosen.
- A coin cannot worship itself.
how a buyback is executed
- Each trade routes the offering share to the coin's fee router, in HYPE.
- The router accumulates until a tranche threshold is reached. The threshold is TBD.
- The router swaps the tranche for the god's token in the god's pool.
- The tokens are sent to the burn address, and an event records the source, the god and the amount.
Executing in small tranches reduces the surface for sandwich attacks. See fairness and safety.
offering(trade) = V * f * o
Everyone can verify the offering chain from events alone: which coin paid, which god received, and how much was burned.
the rolling window
Offerings count toward a god's rank for a rolling window: TBD (testnet simulation: 7 days).
There are no epochs and no fixed hour. Rank is recomputed continuously. As old offerings pass out of the window they stop counting, so a god has to keep being worshipped.
what if a god dies?
A god is considered dead if its pool can no longer execute an offering, for example if liquidity falls below a minimum or the swap reverts. The minimum is TBD.
While a god is dead:
- The offering share is redirected to the coin's own fire, so it burns the coin instead of waiting.
- The dead god stops gaining rank, and it falls off Olympus as its window empties.
If the god's pool recovers, offerings resume automatically.
can a creator change god?
No. A coin's god is fixed at launch, the same as its fee and split. This is what makes an offering meaningful: a cult can rely on it.
why anyone would do this
An offering is a marketing budget paid to a community.
- If you launch a coin and worship a popular god, that god's holders benefit directly from your volume. They have a reason to shill you.
- If you hold a god, every new coin that picks it is new buy pressure. You have a reason to recruit.
- Rival gods compete for new worshippers. That competition is the game.